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  • Rhythm Heaven misses what we love about rhythm, WarioWare

    At GDC this year Nintendo detailed an upcoming game finally coming to American DS systems: Rhythm Heaven. The game was a hit in Japan, and Satoru Iwata seemed confident that it will be a hit in North America as well: he treated everyone who came to see his keynote with a free copy of the game. Unfortunately, the title seems to ...
    Posted to Public (Weblog) by Anonymous on April 2, 2009
  • Guitar Hero: Metallica is aggressive, metal, and perfect

    Guitar Hero has become something of a juggernaut of a franchise—and this is probably going to inspire some hate in the comments—but the more Guitar Hero games Activision Blizzard sells, the more the quality seems to take a nose-dive. We reviewed Guitar Hero: Aerosmith and Guitar Hero On Tour in one feature: they ...
    Posted to Public (Weblog) by Anonymous on April 2, 2009
  • Wallace & Gromit's first adventure is just what you'd expect

    Telltale has stumbled upon a pretty great formula, turning popular franchises like Sam & Max and Homestar Runner into episodic games with classic point-and-click adventure gameplay. Now the company has set its sites on the claymation duo of Wallace & Gromit. But how well does the series translate into the game world? ...
    Posted to Public (Weblog) by Anonymous on March 27, 2009
  • Sony's Infamous destined for fame

    At GDC, Sony's upcoming action game Infamous was on display for us all to see. I sat down with some of the game's levels at the Sony Bloggers' Lounge and spent a great deal of time putting this ''ground-based superhero'' title through its paces. The impression I came away with? Infamous could be the next big action franchise ...
    Posted to Public (Weblog) by Anonymous on March 25, 2009
  • Pocket God for iPhone: Sadistic glee, updated weekly

    Imagine a game where you're the sadistic god of a very small island. You can create animated people at will and then torture them to your heart's content. Feed them to sharks, strike them with lightning bolts, throw them into a nearby volcano (it's actually an acquired skill) and, if you feel especially generous, feed them by ...
    Posted to Public (Weblog) by Anonymous on March 23, 2009
  • Fairy tale dreams and stranger things: Ars reviews The Path

    Once upon a time, there were six girls who had to visit their sick grandmother. No, wait, there were actually seven. In order to get to their grandmother's house, the Red Girls had to travel through a nearby forest to get there; it was a quick and safe journey, as long as they stayed on the path leading through the woods. But ...
    Posted to Public (Weblog) by Anonymous on March 23, 2009
  • Ready 2 Rumble Revolution brings broken controls to Wii

    I'm sober these days, after making a deal with my wife that I'd give up the bottle until our baby is born. We figure it's a small sacrifice compared to what her body is going through, but the unintended consequence is that reviewing bad games has become very, very bad. It used to be I could slug a scotch or two while trying to ...
    Posted to Public (Weblog) by Anonymous on March 20, 2009
  • Metal Gear not exactly solid on iPhone

    It was only a matter of time before we got a Metal Gear Solid game on the iPhone. Given the quality surrounding Kojima's franchise, this was actually something we were all looking forward to. This isn't the first time the series has appeared on a mobile console, as the Metal Gear Acid games have proven to be popular adventures ...
    Posted to Public (Weblog) by Anonymous on March 20, 2009
  • Review: 10 Balls 7 Cups offers iPhone skee ball fun

    The awkwardly-named 10 Balls 7 Cups provides a virtual skee ball experience on the iPhone. Like its real-world counterpart, you try to amass points by rolling balls up an inclined platform and bouncing them into a series of cups. Cups that are smaller and harder to reach offer higher point scores than the ones that are larger ...
    Posted to Public (Weblog) by Anonymous on March 19, 2009
  • Bit.Trip Beat on Wii brings music, rhythm to Pong

    The downloadable game platforms that the respective consoles have given gamers are probably the best trend to come out of this generation; there are easily more interesting things being done in the $10 game area than in the $60 market. Smaller products with smaller budgets mean greater risks being taken, and that's a very good ...
    Posted to Public (Weblog) by Anonymous on March 18, 2009
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